Lonely

I'm building a game called lonely. The code that exists is in a repository here. There's a collection of ideas on this site, some will have been included in the game, some are speculative. Some will never be included in the game.

I will build a single-player digital card game. Possibly with a persistent world. This card game will be browser-based. It will have base-building. It will be influenced by other digital card games, by environmental story telling, by roguelikes and by incremental games. It will be turn-based, and AI will be the environment (think Rimworld's AI Storytellers).

Lonely will be a game about trade-offs

At first the game will be very simple. It will grow.

I've begun to keep a diary