It should eventually be possible to win¶
There won't be a way to win at first. The game will start simple. There should be a win condition eventually. The win con should start distant but achievable to a skilled player. Think rimworld, factorio. The win con shouldn't be inevitable for any player, there should be things to do that are enjoyable without leading to the win condition. The game should be compelling even without the win con.
Backlinks¶
- At first the game will be very simple. It will grow.
- Eventually, the AI will create events and the player will interact with them. The player will build things, collect resources and cards for their deck. Take actions to help their colony survive. It should eventually be possible to win. It will definitely be possible to lose.
- Attrition is the enemy
- The war the player is fighting is the decay of all things. Lonely is about fighting entropy. The world is falling apart, and the player is losing cohesion -- but there is hope. Lonely is about recovering from disaster. Recovering. It should be possible to win.
- Core Gameplay