Lonely is about fighting entropy¶
If the player leaves things alone for too long, they will fall apart. The player can put off the inevitable for a while. Attrition is the enemy
Backlinks¶
- Attrition is the enemy
- The war the player is fighting is the decay of all things. Lonely is about fighting entropy. The world is falling apart, and the player is losing cohesion -- but there is hope. Lonely is about recovering from disaster. Recovering. It should be possible to win.
- 2020 April 10
- I've said before that Attrition is the enemy when talking about how combat will be abstract, and I think this should be represented in the player's ability to lose. A value which slowly decreases and results in a loss when it reaches
0. The word for this value that comes to mind first iscohesion. The ability for the character to hold themselves together. The core resource, nanites, should hold this process of decreasing cohesion back. An attempt to fight entropy. Lonely is about fighting entropy. Raw nanites are abundant, and should remain that way unless the player finds a way to discard and lose all ways of generating them.
- I've said before that Attrition is the enemy when talking about how combat will be abstract, and I think this should be represented in the player's ability to lose. A value which slowly decreases and results in a loss when it reaches