Most interactions will be through cards¶
Almost every decision the player will make will be about the cards in their deck. Which card to play, which card to add or remove. Because this adds a limit to how directly the player can affect the world, most events will build over several turns.
Backlinks¶
- Combat will be abstract
- Events will last over several turns, possibly building in intensity. The player will have time to react, but they will need to react. The player will be at a remove from direct intervention. Most interactions will be through cards.
- Design