The Character¶
Backlinks¶
- 2020 April 10
- I've said before that Attrition is the enemy when talking about how combat will be abstract, and I think this should be represented in the player's ability to lose. A value which slowly decreases and results in a loss when it reaches
0. The word for this value that comes to mind first iscohesion. The ability for the character to hold themselves together. The core resource, nanites, should hold this process of decreasing cohesion back. An attempt to fight entropy. Lonely is about fighting entropy. Raw nanites are abundant, and should remain that way unless the player finds a way to discard and lose all ways of generating them.
- I've said before that Attrition is the enemy when talking about how combat will be abstract, and I think this should be represented in the player's ability to lose. A value which slowly decreases and results in a loss when it reaches
- The character may not be human, the world may not be earth
- Lonely will leave a lot unsaid. The character will be human-like. The world, earth-like. Post-some disaster. Lonely is about recovering from a disaster.