At first the game will be very simple. It will grow.¶
The first step is to create a very simple game loop. This will be expanded on over time. The game will not really be a game at this point, but a framework for a game. There's no problem with that. The player will have a deck full of 'nanite resource cards'. They will gain resources and the AI will do nothing. There will be no events or other cards, but what is there will work. The player will be able to play cards, end turns, start new turns. The AI will get their turn, but do nothing with it. This is where the game will expand from.
Eventually, the AI will create events and the player will interact with them. The player will build things, collect resources and cards for their deck. Take actions to help their colony survive. It should eventually be possible to win. It will definitely be possible to lose.
Backlinks¶
- It should eventually be possible to win
- There won't be a way to win at first. The game will start simple. There should be a win condition eventually. The win con should start distant but achievable to a skilled player. Think rimworld, factorio. The win con shouldn't be inevitable for any player, there should be things to do that are enjoyable without leading to the win condition. The game should be compelling even without the win con.
- Lonely