There may be a persistent world¶
It would be interesting for some or all of the world the player had built and discovered in a previous world survived when the player came back to a new game after losing. For them to stumble on a part of their last base and be able to reclaim it. This would be a similar to the concept of bones files from roguelikes.
Things are likely to have changed a little when the player finds their old haunts, though - the world is a shifting place.
Backlinks¶
- Lonely
- I will build a single-player digital card game. Possibly with a persistent world. This card game will be browser-based. It will have base-building. It will be influenced by other digital card games, by environmental story telling, by roguelikes and by incremental games. It will be turn-based, and AI will be the environment (think Rimworld's AI Storytellers).